Here is a nice link to a AUDIOTOOL online music production //
(free of charge & browser-based) http://www.hobnox.com/index.1056.en.html
Wed 04.11.09 Brief set, Presentation by Aissa and Tommaso.
Fri 06.11.09 Research visit to TCDC.
Wed 11.11.09 Personal Tutorial (All other students will be working in the studio)
Fri 13.11.09 Group Tutorial (group list will be on the class board, All other
students will be working in the studio)
Wed 18.11.09 Exhibition visit, find info on the notice board
Fri 20.10.09 Research visit to TCDC .
Wed 25.11.09 Personal Tutorial (students will be working in the studio)
Fri 27.10.09 Final crit and students presentation
Visually we want you to be experimental and to take risks. This is not an easy project if you are really pushing your means of visual production and developing a working process from which you develop your work. We want you to choose one sound, song, noise, movements and produce series of drawings, images, objects that outline your understanding of the concept of visual sound. We would like you to consider finding a source of Sound-Noise that is part of your daily life. This can be found in construction site labour work, BTS sound, you car, mobile phone, radio, human sound, nature, animals, landscape, sea scape.
Stage I We would like you to record at least 10 sounds, around you using any recording devise that is available to you, can be your mobile phone voice recorder or better quality digital sound recorder. To do so we would like you to take notes of sound around you, listen, observe and record it as audio file as well write comments about each recording in your sketch book as well, and please upload the digital files to your BLOG.
Stage II After you complete stage one (It has to be no more than three minuts). We would like you to select one final sound/noise from your work. This final sound will be the source of your visual work, as we would like you to produce series of drawings, ideas, objects, images that represent your understanding of sound and its visual reading. Any of you may utilise any media available to you without need for any induction to a process. For final brief we would like you to produce series of 24 drawing. Each drawing will be A4 landscape or portrait or any other size that you think works better for your presentation.
You are required to find inspiration from a range of source material both in reference material in a range of personally relevant books, newspapers, the web, collected items etc. It is important that there is evidence of a record of this within a research file/sketchbook to accompany any finished work produced for this project.
Wed 07.10.09 Brief set,Presentation by Aissa and Tommaso.
Fri 06.11.09 Research visit to TCDC.
Wed 14.10.09 Personal Tutorials (List with Bez)
Fri 16.11.09 Group Tutorials (group list will be on the class board, All other
students will be working in the studio)
Wed 21.11.09 Personal Tutorials (All students will be working in the studio)
Fri 23.10.09 All students will be working in the studio to finish the project
Wed 28.10.09 Personal Tutorials (students will be working in the studio)
Fri 30.10.09 Final crit and students presentation

Visually we want you to be experimental and to take risks. This is not an easy Project if you are really pushing your underrating of mapping and developing your research, and ideas. We would like you to find one category shop, location, scope near our campus(from Siam to National Stadium): Such as- bookshop, bookbinders, stationary shop, photocopy, print shop, design studio, internet cafe and food market. We would like to see evidence of your filed research in your book, this can be, drawings, diagrams, photos, sounds and research materials. For this project , we would like you to produce A2 map, that it folds to A5 (booklet), like a street map as a final project. You are to also collocate all the visual material produced during the process of producing on your sketchbook and blog.
It can be in colour or black and white and you may utilise any media available to you without need for any induction to a process. You are required to find inspiration from a range of source material both in reference material in a range of personally relevant books, newspapers, the internet, collected items etc. It is important that there is evidence of a record of this within a research file/sketchbook to accompany any finished work produced for this project.










Featuring Design1 “Passion” sketch books:
Gossip Girls by Strong (14)
Board Sport by Susanna Hall (08)
Ice cream by Jam (09)
Special Lecture Dtalk // Deyan Raykov, Visual DJ http://www.thewetcarpet.com/
Wednesday 9th November, 2009 at CommDe, ChulalongKorn University
1-Sound Art: Beyond Music, Between Categories (Book & CD ) By Alan Licht (Author), Jim O’Rourke
2-Noise, Water, Meat: A History of Sound in the Arts, By Douglas Kahn
3-The Fundamentals of Sonic Arts and Sound Design (Fundamentals Ava) By Tony Gibbs
4-Sonic Graphics / Seeing Sound, By:Woolman, Matt
5-1,000 MUSIC GRAPHICS : A COMPILATION OF PACKAGING, POSTERS, AND OTHER SOUND SO LUTIONS, STOLTZEN DESIGN
Artist:
Michael Cina, Tom Hingston Studio, Asterikstudio, Doseproductions, Telmolindo, Starvingeyes, Makshift, 33rpmdesign, Bauda, Deyan Raykov, d5ive, Aesthetic Apparatus, Colin, Fabien Barral
Web/blog:
http://www.graphic-exchange.com/04cd.htm
http://www.aestheticapparatus.com
http://www.myspace.com/ez3kielmyspace
http://www.eleventhvolume.com/
Introduction In the brief that you will be working on next we are looking at sound, music, noise, movement as the basis of the creative content and material that you will develop your work from. We would like you to consider all aspects of sound, starting from the very basic noise making, traffic, nature and all other aspects of sound practice as in music, singing, interactive sound making, performance.
In communication design, sound offer graphic artist a range of diverse practices, starting with the very traditional practice of design for music, as we can find in cover design, and all other aspects of music branding.
Context Through this project we hope to broaden your ideas about the sound and visual practice. As well as the practical, creative work brief that is being set we will today look at examples of the creative use and production of choosing and applying sound.
At this level on the Communication Design programme that the sound aspects of your design work need careful consideration. While most of you probably think that sound inhabits a mysterious world with intricate terminology and elaborate rules and an almost never ending choice of digital waves we hope to show you through common sense explanation what sound is and how to use it by firstly dealing with its creative potential.
ARTIST: Robert Smithson, Oliver Reichenstein, Takeshi Tanaka, Kotaro Kokubo, Frank Jacobs, Simon Cornwell, francesco Mugnai, Manuel Lima, Francesco Franchi, Stefano Boeri, Lucia Tozzi, Stefano Mirti
BOOKS: Walkscape by Francesco Careri (2001) + http://www.walkinginplace.org/converge/others.htm
Mapping Graphic Navigational Systems by Roger Fawcett (2008)
Strange Maps: An Atlas of Cartographic Curiosities by Frank Jacobs (2009)
Graphis Diagrams by Walter Herdeg
LINKS:
http://gmapsmania.googlepages.com
http://www.abitare.it/highlights/school-again/
http://www.flickr.com/photos/7232141@N07/sets/72157600214936835/
http://www.visualcomplexity.com/vc/
http://webtrendmap.com/ + http://informationarchitects.jp
http://strangemaps.wordpress.com/
http://tinyurl.com/y8z7uvy + http://www.abitare.it/highlights/luna-laika/
Introduction In this brief you would be looking at mapping, as a basis of the creative content and material that you will have to develop your work from. The general definition of Mapping is a representation on a flat surface, as of the features of an area of the earth.
In Communication Design, Mapping is a system for simplify the complexity.
[…] Functional visualizations they must make sense to the user and require a visual language system that uses colour, shape, line, hierarchy and composition to communicate clearly and appropriately, much like the alphabetic and character-based languages used worldwide between humans […] Via Matt Woolman, Digital Information Graphic
Context We would like you to consider all aspects of Mapping, starting from observing to annotate, sketching and photographing. Through this project we hope to broaden your ideas about the process and development of mapping . The brief that is being set and we will look today at examples of the creative use of map in contemporary design practice.
